Whether you’re new to Indian Rummy or already playing for real cash, understanding common rummy terms is crucial. These terms aren’t just jargon—they’re the foundation of smart gameplay. Let’s break down 10 essential Rummy terms that every player should know before joining the table.

1. Meld
A meld is a group of cards you form to make valid sets or sequences. You can meld when it’s your turn or at the time of declaring your hand.
Example: A sequence like 5♣-6♣-7♣ is a valid meld.
2. Pure Sequence
A pure sequence is a group of consecutive cards in the same suit without using a joker. This is mandatory for a valid rummy declaration.
Example: 3♦-4♦-5♦ is a pure sequence.
Important: Without a pure sequence, your hand is invalid even if the rest of your cards are melded.
3. Impure Sequence
This is a sequence that uses one or more jokers to substitute a missing card.
Example: 7♠-8♠-Joker is an impure sequence where the joker stands in for 9♠.
4. Set
A set is a group of three or four cards of the same value but different suits.
Example: 8♣-8♠-8♦ is a valid set.
Note: You cannot use two cards of the same suit in a set.
5. Drop
To drop means to leave a game voluntarily before it ends. It reduces your point loss but you can’t win that round.
Tip: Dropping early is better than playing a bad hand.
6. Joker
Jokers are used to complete impure sequences and sets.
- Printed Joker: Comes with the deck
- Wild Joker: Randomly selected at the beginning of each round
7. Declaration
Once your hand forms two sequences (at least one pure) and valid sets, you declare. If the declaration is incorrect, you’re penalized heavily.
8. Deadwood
These are the ungrouped cards left in your hand after others have declared. The total value of deadwood decides how many points you lose.
Tip: Reduce deadwood value as quickly as possible.
9. Show
This is the final act of revealing your hand after declaring. All cards are grouped and checked against the game’s rules.
10. Full Hand
If someone else declares and you haven’t melded properly, your hand counts as a full hand—meaning you get the maximum penalty (usually 80 points in Points Rummy).
🧠 Final Word
These rummy terms are the ABCs of the game. Whether you’re aiming to win cash or just learning the ropes, knowing these basics gives you a strategic edge. So next time you draw or discard, remember: every term counts!